| Project |
Container for files to use when creating performances. Once project can contain many different performances, up to you to decide when to start a new project base on your own organization need. |
Project |
| Plugin |
Container for the Impulse files that give Unreal Engine the features and menus we built for creating choreography |
Plugin |
| Sequencer |
The editor window for the timelines we will be creating in order to compose dancers and phrases and their place on stage together. Very similar to a video editor timeline like in Adobe Premiere or Imovie |
Sequencer |
| Dance Sequence |
The asset we create with Impulse that contains a composition of dancers with assigned phrases and places to stand and music that will play over time. Very similar to the sequence asset you create when video editing, but instead of video tracks we have dancer tracks! |
Level Sequence |
| Dancer |
the entity that will be added to dance sequences, visualized with an avatar, perform assigned movement phrases, and stand in assigned places |
Skeletal Mesh Actor |
| Dancer Avatar |
Like a body and costume in one, the avatar is the visual representation of a dancer. Impulse provides a masculine and feminine avatar you can assign to your dancers. |
Skeletal Mesh |
| Dancer Button |
A button used to select dancers in order to assign them phrases or places to be |
Toggle Button |
| Dancer Groups |
A saved collection of dancer buttons that can be turned on or off as a group. Tied to specific dance sequences |
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| Impulse Live Dancer |
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LiveLink Performance Actor |
| Phrase |
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Animation Sequence |
| Playhead |
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Sequencer Playhead |
| Phrase Sections |
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Animation Sections |
| Movement Blocking |
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Transform Keyframing |
| Dancer Location |
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Actor Location |
| Dancer Rotation |
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Actor Rotation |
| Spike Dancer |
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Add Transform Key |
| Transition Start/End |
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Add cubic keyframes to allow dancers to slide around the stage over time |
| Dancer Entrance/Exit |
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Actor Visibility |